#pragma once
#include "GameObject.h"

class FlameJetBox : public GameObject
{
public:
	FlameJetBox(void);
	virtual ~FlameJetBox(void);

	virtual void Update(float deltaTime);
	virtual void Render(void) const;
	virtual void HandleCollision(GameObject& other, CollisionInfo& info);

	void SetActive(bool active) {isActive = active;};

	void UpdateCollBox(RECT box);
};

